lørdag den 19. juni 2010

Let's start again.

I've deleted the previous posts on the blog and am starting over.
This will be a place for the developers of Shadowcast to post our progress.
For now I can say we are developing Shadowcast from scratch, plus our own engine ShadowEngine with the Ogre3D rendering engine.
I will post pictures to show our progress.
Here is an in game render, just me setting everything up.
Don't mind the model, it won't be in the game.



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